![]() For example, lucky characters are more likely to resist evil magic, avoid traps, and hide in the shadows. LUCK ( LK): Luck is an ambiguous attribute, as it has a number of unseen effects on gameplay. Warriors, Paladins, Hunters, Bards - 1-16 hp.Monks, Sorcerers, Rogues, Wizards - 1-8 hp.A warrior with 18 constitution would get a max 1-16+4 = 5-20 hitpoints each level up. ![]() This is reflected in bonus "hit points," the character's life span.Ĭonstitution over 14 gives +1 hitpoints per stat per level up, so 18 constitution can give +4 hitpoints. It takes more damage to kill a character with a high constitution score. ![]() He failed, but in his failure lies the way. Lord Garrick, the viscount of our sister city Hamelon, became imprisoned here through Mangar's evil spell of winter. Many hath challenged his power, only to encounter their doom. The Bard (who is never identified by a specific name) is not interested in saving the world, his humble motivations are strictly 'coin and cleavage'. Our town of Skara Brae doth slowly wither under the cursed sorcery of Mangar, spawn of demons. 18 dexterity gives -4 AC bonus.Ĭonstitution ( CN): Measures healthiness. Take your standard Heroic Fantasy, except replace that hero with an Anti-Hero Jerkass, 'a sardonic and opportunistic musician and adventurer, driven by carnal rather than noble pursuits'. A high score makes your characters harder to hit and helps them strike the first blow in combat.ĭexterity gives bonus AC -1 point per stat over 14. Intelligence then constitution are max priorities.ĭexterity ( DX): Measures agility & nimbleness. So mages with an intelligence of 17 will receive 5-7 spell points per level up. Base spell points per level is 1-4 plus +1 per intelligence over 14. A high intelligence will enable your Magic Users to get bonus spell points. Intelligence ( IQ): Intelligence is mental power. Gives damage bonus on hit only with a 17 or 18 ability score. Make sure your fighting characters are strong. Strength ( ST): Strength is physical power and chiefly affects the amount of damage a character can do to an opponent in hand-to-hand combat. ![]() For example, a low constitution will not give you low hps. There are no negative penalties for low stats. When you create a character each attribute is assigned a value from 1 to 18, with the higher number reflecting higher capability. Each character has five basic attributes which defines physical and mental prowess. ![]()
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